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Upgrade for Key Jay Compound

October 16, 2011

Key Jay Compound will be going under a major upgrade really soon. With the recent opening of the front page for Key Jay Compound Comix, it has always been my goal to improve the way KJC (Key Jay Compound) is administrated. Certain procedures like upgrades and article publishing currently take a little too much work than desired and was programmed in my opinion, in a way that was pretty messy; I believe it could be smoother and cleaner. Earlier in the year, I was working on the new backend for the website, but then realized that based on the many CMS solutions that already exist, it’d be easier and faster to just use those, also considering my focus is not really the technical design aspects of the site, rather the content itself. I could get lost in a void, talking about how it’s not truly this or that if you use other third party solutions, or that it’s not a “true” website as it focuses on “site by click” solution, etc. etc. etc. While some of this is true, in the end, what do you really care about? Being a developer, or a content publisher?

So I’ve been looking into different solutions and think I might be settling on Drupal right now. I’ve played with and test many different CMS solutions up until this point: Silverstripe, Plone 4, Textpattern, Typo3, Contao, Phire, Umbraco, and many others, but as a complete package, Drupal is providing everything I need and then some. For me, I needed something with:
1. An active community
2. Clear and focused documentation or tutorial videos
3. Front AND Backend User Administration (with Banning)
4. Multi Template based or current script mapped interface
5. PHP Compliant that does not need anything weird installed directly to the server (Like some of the stuff from Zend)
6. Works with shared hosts
7. Easily expandable, or has a myriad of solutions available that can give me what I want.
8. (This is stupid but you’d be surprised) Can read an external XML file from within Flash documents.
9. Front end and backend is visually appealing
10. Templates aren’t bound to a set structure (THIS WAS ANNOYING)

While most of the solutions above where great, they each lacked there own specific function from this list. Drupal doesn’t comply with everything on this list either, but in it’s scope, doesn’t seem that difficult to get it to comply, also consider the number one thing on this list is present: an active community.

The new site update will become the backbone support for both the KJC website, as well as the upcoming KJCC Website. Also with these updates, I will be managing my client service request system a lot better. Interested clients will no longer have to keep and/or memorize a long service ID number; rather they will be able to create a user name and password instead! That personally I’m exited for. Other new features are in the works, but check back here as new information develops!

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A non Tokyo Drift!

September 1, 2011

Ok so you’re probably saying to yourself, what in the world is Drift? Well for starters, Drift is a small comic strip presently featuring my original character Maji. Being written by myself and illustrated by the talented Kathan Chai, it will be for the most part considered a humorous parody on various subjects in regards to video games, music, and animation.

I can’t tell you much about Maji yet, but you will find out more about him as you read each strip. The goal of the strip is not to be taken too seriously, and just to have some good laughs here and there mixed in with what KJCC will be known for, good ol action based productions!

Presently, the first comic for Drift has been posted to the KJCC website. Drift is is completely free to read and is slated to be a monthly publication as well as the first landing content on the KJCC website. However, Drift will have it’s own section within the site to access older content at a later date.

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KJC Radio?

June 5, 2011

I never thought I’d put something like this up, much less have the ability to. As of today, the KJC now has its own live internet streaming channel. Think of it as an internet radio station more less. While there are no programs, schedules, or awesome Geico commercials …yet, this does open opportunity to listen to both the Yin AND Yang strand of my latest project…for ABSOLUTELY FREE!

So how do you take advantage of this rare and generous occasion? Simply head on over to http://radio.keyjaycompound.com and all you’ll need to know can be found there. There’s even a video to help you get set up on your computer. I’m still working on finding solutions for smart phones. If you know of any, then please let me know. Currently, I only know of FStream, AOR, and XiiaLive, but I can’t test them as currently I do not have either platform (hoping to change that in a few).
If you have any ideas for the channel or opportunities I do not know about, send them to contact@keyjaycompound.com.

Enjoy guys :D

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Party-Zon: Yin and Yang is Out!

May 27, 2011

Hey ALL!

It’s been a little bit, but I assure you I have not been sleeping! Thankfully with hard work and loads of coffee, my efforts seem to be finally turning in my favor as I can proudly announce the release of not one, but TWO CD’s; Party-Zon: Yin and Yang Strand. Though they may seem the same, I assure you that they are entirely different CD’s. Sporting high energy productions produced and performed by yours truly with help from artist’s Hope “Ms.Blak” Greene, Macallee Harlis, Paolo Angulo, and voice actor Danielle “Fairuza” McRae.

You can find both CD’s in the Discography section.

Party-Zon, is a thematic electronic flavored production with a spice of Live, Rock, Hip-Hop, and Jazz. Not only was the production produced by me, but is was also performed, arranged, and mixed by me. The project as usual, shows a healthy blend of many genres’ to create an almost universal quality, appealing to many walks in the world of music.

Humorously enough, it was actually created by accident as I simply wanted to experiment with something new and not really familiar; starting with a test track and getting away from the usual R&B/Hip-Hop tracks I’m used to creating. The resulting experience not only taught me about myself, but was probably the most fun I’ve had in the studio in a long time!

All of the excellent artwork was created by my talented friend Carlos Herrera. He also doubles as an artist for other projects around the compound.

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KJC Newsletter Plus Calendar

November 19, 2010

A couple of new updates have been made to the Key Jay Compound Website! To begin with, the Key Jay Compound Newsletter! After you have signed up, you will now be able to get all the latest updates around the compound delivered straight to your email including blog news, site news, special updates, and more! I’m even thinking about setting up special offers to those who register for the newsletter *hint hint*. Simply click on the “Free Newsletter” link at the bottom of the page and fill out the sign up form.

Also, if you already have an RSS reader, you are now easily able to subscribe to the feed by clicking the link right under the newsletter subscribe link; making it really easy to keep track of your updates from your phone or even your desktop.

Subscribe Image

Last but certainly not least is the new Event List! The Google calendar feature never really turned out working the way that it should, so to simplify things I created my very own event list, giving you the most current upcoming events, dates, and their times. This list is also sent directly to those who have subscribed to the newsletter!

Updates are planned for all Service Request registered users. If you’d like to utilize me for something, don’t forget to send me your service request with detailed information regarding your project.

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New features to KJC!

November 12, 2010

A couple of new changes are in the works with KeyJayCompound.com . By now, you may have already become aware of the minor updates; implementing most of the popular social networks to the compound such as Facebook, Twitter, and Reverb Nation. However, the site is now linked to iLike, YouTube, and of course, Word Press! Speaking of which, The KJC Dev Box blog now has a subscription tab in the right most navigation pane. This allows you to subscribe to the RSS feed of the Blog instead of the website. In turn, you’ll be able to keep up with all the updates around the compound; from minor updates like site development, development tips, issues, and “What’s on my iPod” at the moment, to the larger more important updates like possible events, the event announcements themselves (which will usually be links back to the main site), and more. The main website updates are mainly for the larger updates.

While having all the updates on the blog is cool, don’t think I totally forgot about those who only visit the website! You no longer have to leave the Key Jay Compound website to check for Dev Box Blog updates anymore! Now on the front page, you can view the blog updates right after pressing the blog button!

While all these updates have left a large smile on my face, it has been rather annoying seeing the Events page in the state that it’s in. Ever since the site launched, I never really got it to work the way I wanted. The main idea of the Calendar was that when events are announced, my Google Calendar would be updated. After which, you would be able to add that new event to your Google Calendar. With this accessibility, you’d be able to get event updates and reminders published directly to, let’s say your cell phone perhaps.

It’s equally exasperating to see the code I had to pain staking figure out to integrate into the site in the first place. I wasn’t able to get all the necessary PHP functions to work and finally resorted to using the JavaScript method. While a lot of it worked at the time, the way it processed things was just so ugly (lol).

Don’t get me wrong, I think the Google Calendar is an awesome application; probably one of the best Calendar applications on the net! I just think it needs a little tuning on the document side as at the time, figuring out some of the commands you’d expect isn’t that easy.

So what I’m thinking about doing is totally eliminating the Calendar all together, and have the most current and upcoming events listed in a table, similar to how it’s done on the Lady Gaga website. Though I’m not sure if it’s powered by anything, the design concept looks simple enough to emulate. While I won’t have the “add to my calendar” feature that I would have wanted, more than likely this will have its own RSS feed as well. Time will tell I guess.

If you have any suggestions of features to help me out, that would be greatly appreciated! Thanks for reading as always guys!

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MONSTERS: Music Video Premieres

October 31, 2010

Brand new music from Key Jay released today just in time for Halloween! Monsters, a gut-wrenching thematic dance track, guest stars the voice over talents of Danielle McRae and guitar work from 11 Lives’ own Paolo Angulo. Monsters will be available to buy on iTunes and other internet based retailers within the first quarter of 2011. The track will also be available on the upcoming CD project, Party-Zon.

Full details can be found on the Key Jay Compound Website!

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Monsters are coming to MDCRadio!

October 27, 2010

Hey people!
Halloween is just around the corner and with it, the premiere of my latest song from my upcoming project, Party-Zon. However, you don’t have to be at your computer to check it out! If you head on over to http://mdcradio.org/ and listen to the station all this week, you’ll eventually be immersed in my audio masterpiece :) ! You can only listen to the station using itunes or winamp, but if you have an iphone or a phone that supports the Shout Cast Radio streaming radio station, you can get the Shout Cast Radio app by WinAmp and add the radio station playlist. Check out ShoutCastRadio.com to see if your phone is supported!

Don’t forget, the track will also be premiering on the KJC website and on the KJC YouTube page on Halloween day!

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KJC Comix?

October 26, 2010

As some of you are aware, there is a section on my website known as …well….the comics section lol. However, not much information has been given regarding the page other than the fact that there’s a cat that looks vicious and any sort of confrontation directed towards her could possibly prove fatal. Today, I will shed some light upon the purpose of this page and the future that is destined for it.

In order to understand the purpose, it is important to understand the foundations of its purpose. Quite frankly, I have a heavy love for classic hand art animation; the dedication and quality of every line and gesture is unmatched, even in today’s CG overpopulated world. It wasn’t until my later years I’ve become fascinated with the action genre of animation, commonly focused on a particular style of animating. Not only does it still utilize the heavy hand art aspect that I fell in love with in the many Disney pieces I’ve seen long ago, but it has maintained this standard as predominantly the only mainstream source in hand art animation in a CG animation saturated world, where even Disney has excused itself from the populous stating that the style was simply “unprofitable”.

Besides music, it has been my dream to one day create something in the animation industry and the video game industry; both of which I’ve experimented with, and both of which I’ve discovered I don’t have the artistic talent or complete drive for.

In animation, not many of you know this but I’ve at one point experimented with 3D modeling. I became familiar with Truspace (all the way back at 3!), Bryce, and even a little bit of Lightwave 3D despite the animation standard being of course Maya. Reason being, I became fixed on the idea that hand art animation was emulable by the concept of Cel-Shading; an idea that almost fully convinced me when I saw the work of Terrence Walker and his piece, “Understanding Chaos”, and “Kakurenbo” by Shuuhei Morita. It was a task that would drive me to the task in learning how to properly draw anatomically correct figures, perspectives, and shapes. However something hit me. It had been the same thing that hit me when I was learning architecture back in my early college career; I hated drawing! Rather, I didn’t have enough respect or dedication to learn to draw, let alone the time. Of course I’d be modeling the characters, however it’s generally understood that 3D modeling artists have a formal artistic background where what they are doing, is sculpting. How can you sculpt the human body if you don’t have a general understanding of it? You aren’t going to get away with an animated human character with three biceps, I don’t care who you are (lol). Further, how can you create the concept of a scene if you don’t understand the importance of light and perspective? How can you get the desired effect of each scene if you don’t have an understanding to the types of lighting and how they are used, shaders/shading, shadows, etc.? It was an endeavor that reflected my days when I was creating a game back in high school, which led me to stop while I was ahead.

Now adversely, many of you DO in fact know this. Back in high school, I tasked myself in creating a fan based nonprofit game before I got into college of a popular SEGA franchise known as Streets of Rage. The project was better known as Streets of Rage 4: UEI Edition. Through its development, I was everything in this project; programmer, music programmer, sprite hacker, promoter, etc, which essentially was the huge problem. While the game did spark quite a bit of interest, development time dragged where the initial time frame that I had set for development had passed. Finally, I was forced to abandon the project before its completion. The lesson I learned was to never to do such a big production by myself.

So how does all this background lead to KJC Comix? Well essentially the best way to accomplish both the animation dream as well as the game dream is to have someone do it for you, or at least spread out the rolls to decrease development time. Sadly, I’ve learned that quality service demands pay. In the hand art animation field, quality development of animation in the course of three years (which is generally standard time frame) with a staff of 5 to 12 animators, costs about 4 million dollars, or 1.3 million per year, pre music, voice talent, and marketing costs! CG animation is no better as where you’d essentially save on frame by frame work and hand artists, you make up by individuals whom perform different processes such as rigging, landscape modeling, texturing, etc. The video game industry is a lot worse which should have been expected since the video game industry is in fact a multi BILLION dollar industry anyway. Even though the idea was not to create a full 3D game but rather an indie 2D fighter or sidescroller, the cost comes in hiring (a) programmer(s), spriters (if in true 2D), concept artists, background artists, GUI artists, etc., or if in 2.5D, almost everything that would be needed in a 3D game. The only difference there would be the perspective. This is also post the cost of paying for the licenses of the development package of choice (more than likely it would have been Torque), else we’d have to build our own which is time in itself considering we’d need a physics engine (and/or the license to commercially use it), a particle system….oi!!! Just thinking about it still gives me a headache! So the best effective method of getting both dreams even started is… you guessed it, comics.

With comics, once it’s completed (if ever), you essentially have your story board! With it, you can take to animation studios as part of the development process has already been accomplished for them. Naturally, it’s also a great way for the people you want to read your books aka your fans, to be introduced to the characters and your story where getting an animation becomes a reward to their unyielding dedication instead of just a raw idea. Animation studios see this as a product with less risk vs. testing an unknown product which generally has more risk. With a working product with a consistent fan base, it’s easier for them to see growth in there possible investment because it’s an established IP; much like how the music industry has evolved to the point where established artists are usually the ones to get signed by record labels rather than just raw talent. In short, have fans, will travel. The animation would eventually pay itself where an indie game would be in its hindsight.

As I’m learning however, comics are an art to themselves and while I really want an animation, must adhere and respect the comic form in order to create something of merit. It’s an experience in itself! What better way to please the people who love my work, than to give them two separate exhilarating experiences? Trust me when I say, I refuse to cheap out on animation once so ever!

STANDARD 1
STANDARD 2
STANDARD 3

Upon this journey, I’ve enlisted the help of Carlos Herrera, a very talented artist who coincidentally is helping me with some album art for my CD projects, so be on the lookout for those.

Dragon Pic

Hunter

Additionally, thanks to local voice acting communities around the internet such as Voice Acting Alliance and Voice Acting Club, specific comics will have radio plays attached to them. Two specific series are already in production; FLUR: Blades of the Universe being the most active, and FLUR: Guns of the Hidden Minds. You can find both in the Video Gallery on the website.

Taking from the lesson I’ve learned years ago, I’m always looking for help and suggestions to improve the quality of my products. I look forward to any and all constructive comments, and of course compliments :D .

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Key Jay is Listening to: Mix Tape – 10/25

October 25, 2010
This week, Key Jay’s Mix Tape is in the Genre of Dance:
1. Pjanoo (Club Mix) – Eric Prydz
2. Technologic (Original Mix) – Daft Punk
3. Like a G6 – Far East Movement
4. Need 2 Say – Remady
5. Hey Hey – Dennis Ferrer
6. Technologic (Vitalic Remix) – Daft Punk
7. The Girls (Groove Armada Remix) – Calvin Harris and Groove Armada
8. The Rockafeller Skank – Fatboy Slim
9. Stereo Love – Edward Maya & Vika Jigulina
10. The Girls – Calvin Harris
11. Sinnerman – Nina Simone, Felix Da Housecat
12. Godspeed – BT
13. The Girls (Acoustic Version) – Calvin Harris
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